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11 lines
294 B
Plaintext
11 lines
294 B
Plaintext
vec3 node_scale_world(mat4 model_matrix) {
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vec3 axis_x = model_matrix[0].xyz;
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vec3 axis_y = model_matrix[1].xyz;
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vec3 axis_z = model_matrix[2].xyz;
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float scale_x = length(axis_x);
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float scale_y = length(axis_y);
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float scale_z = length(axis_z);
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return vec3(scale_x, scale_y, scale_z);
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} |