@tool class_name VisualShaderNodeGeometryMeshNode extends ShaderLib func _get_name() -> String: return "MeshNode" func _get_category() -> String: return "Geometry" func _get_description() -> String: return "Provides accees to node scale in world space." func _get_input_port_count() -> int: return 0 func _get_input_port_name(port: int) -> String: return "" func _get_return_icon_type() -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_3D func _get_output_port_count() -> int: return 2 func _get_output_port_name(port: int) -> String: match port: 0: return "position" _: return "scale" func _get_output_port_type(port: int) -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_3D func _is_available(mode: Shader.Mode, type: VisualShader.Type) -> bool: match mode: 0: return true 1: return type==0 _: return false func _get_global_code(mode: Shader.Mode) -> String: return "#include \"res://addons/ShaderLib_%s/Geometry/Geometry.gdshaderinc\"" % [version] func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var code: String code = "%s = NODE_POSITION_WORLD;" % output_vars[0] code += "\n%s = node_scale_world(MODEL_MATRIX);" % output_vars[1] return code