# Installation Copy the contents of **_addons/ShaderLib_** into the same folder in your project. No activation needed. Custom visual shader nodes work the same way as standard visual shader nodes. If you don't immediatly see new nodes under **_Addons_** category, simply reload your project. # Uninstallation Delete the contents of **_addons/ShaderLib_** folder from your project. Make sure to delete it using the Godot editor instead of your default file system program. # Special Note Even if you don't use visual shader, you can still use this addon for writing your custom shaders. For example if you want to rotate UV in your **_.gdshader_** file, you can use `rotate_uv()` of this addon using `#include` keyword as following. `#include "res://addons/ShaderLib/UV/RotateUV.gdshaderinc"` # Available Nodes