@tool class_name VisualShaderNodeMathsTriangleWave extends VisualShaderNodeCustom func _get_name() -> String: return "TriangleWave" func _get_category() -> String: return "Maths/Wave" func _get_description() -> String: return "Returns a triangle wave from the value of input in. Resulting output values will be between -1 and 1." func _get_return_icon_type() -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_4D func _get_input_port_count() -> int: return 1 func _get_input_port_name(port: int) -> String: return "in" func _get_input_port_type(port: int) -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_4D func _get_output_port_count() -> int: return 1 func _get_output_port_name(port: int) -> String: return "out" func _get_output_port_type(port: int) -> VisualShaderNode.PortType: return PORT_TYPE_VECTOR_4D func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: var input: String = "vec4(0.0)" if input_vars[0]: input = input_vars[0] return output_vars[0] + " = 2.0 * abs(2.0 * (%s - floor(0.5 + %s))) - 1.0;" % [input, input]