Digvijaysinh Gohil
e33f70baa9
ShaderInc files refactored for the ease of future improvements
2024-07-21 16:39:45 +05:30
Digvijaysinh Gohil
3cf0e2d38a
Maths nodes refactored, Smoothmin and Smoothmax nodes added
2024-07-03 00:01:09 +05:30
Digvijaysinh Gohil
45ddc1f6a2
Update SwirlUV.gdshaderinc
2024-05-31 00:24:27 +05:30
Digvijaysinh Gohil
ce44d78559
RotateUV, SwirlUV and TwirlUV algorithms updated
2024-05-30 00:06:38 +05:30
Digvijaysinh Gohil
b9bd4c3a3d
Ray marching node finalized
2024-03-27 11:23:17 +05:30
Digvijaysinh Gohil
e921ecebad
Update SimpleNoise.gd
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- Compilation error fixed.
2024-03-27 08:40:59 +05:30
Digvijaysinh Gohil
0b9c1235fa
Update VectorTransform.gdshaderinc
2024-03-26 21:16:07 +05:30
Digvijaysinh Gohil
1d15214565
Ray march node added
2024-03-26 10:59:07 +05:30
Digvijaysinh Gohil
a7467b8bfd
Gyroid noise node added
2024-03-26 10:20:51 +05:30
Digvijaysinh Gohil
4686b20c51
Chebyshev Distance node added
2024-03-19 19:47:24 +05:30
Digvijaysinh Gohil
0d5c68fb1f
Manhattan Distance node added
2024-03-19 19:43:02 +05:30
Digvijaysinh Gohil
41f016feca
Update Voronoi.gdshaderinc
2024-03-19 19:38:22 +05:30
Digvijaysinh Gohil
55039f4c6b
Update Voronoi.gdshaderinc
2024-03-19 18:40:25 +05:30
Digvijaysinh Gohil
de8d5e472e
Simple noise node revamped
2024-03-19 18:22:06 +05:30
Digvijaysinh Gohil
600079e3e5
Voronoi node revamped
2024-03-19 13:03:56 +05:30
Digvijaysinh Gohil
f06a680212
Update VectorTransform.gdshaderinc
2024-03-18 22:45:48 +05:30
Digvijaysinh Gohil
c51785f3b5
Artistic nodes finalized
2024-03-14 19:30:27 +05:30
Digvijaysinh Gohil
9d7cf5e9e9
Update ReplaceColor.gd
2024-03-12 17:50:44 +05:30
Digvijaysinh Gohil
8b3f23fbea
Color mask node added
2024-03-12 17:47:32 +05:30
Digvijaysinh Gohil
506b4c9563
Koch fractal node refactored
2024-03-12 16:55:37 +05:30
Digvijaysinh Gohil
f0dad0ce8e
White balance node added
2024-03-12 16:45:47 +05:30
Digvijaysinh Gohil
088c80aa2b
Artistic nodes code refactored
2024-03-12 16:45:35 +05:30
Digvijaysinh Gohil
578a78df0b
Saturation node added
2024-03-12 15:01:30 +05:30
Digvijaysinh Gohil
6b62f15a7d
Replace color node added
2024-03-12 14:58:22 +05:30
Digvijaysinh Gohil
151e40d0fb
Contrast node added
2024-03-12 12:30:05 +05:30
Digvijaysinh Gohil
eaa074f68f
Hue node added
2024-03-12 12:14:55 +05:30
Digvijaysinh Gohil
b2ba78fa43
Koch Fractal node added
2024-03-11 12:11:57 +05:30
Digvijaysinh Gohil
7adea627e0
Wave nodes updated
2024-02-27 23:11:12 +05:30
Digvijaysinh Gohil
f83b238e5a
ProjectOnPlane node added
2024-02-27 22:15:06 +05:30
Digvijaysinh Gohil
0037db566e
Project node added
2024-02-27 22:14:50 +05:30
Digvijaysinh Gohil
93f6927a1f
#4 resolved
2024-02-22 16:21:09 +05:30
Digvijaysinh Gohil
3a05a667c9
Update MeshNode.gd
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- Scale now outputs the expected result
2024-02-13 20:59:12 +05:30
Digvijaysinh Gohil
4125d1d412
NodeScaleWorld node refactored to Mesh node
2024-01-13 18:55:31 +05:30
Digvijaysinh Gohil
2828af7503
VectorTransform node availability updated for shader modes
2024-01-12 18:49:41 +05:30
Digvijaysinh Gohil
13971eeab6
Documentation for VectorTransform node added
2024-01-12 18:33:43 +05:30
Digvijaysinh Gohil
d3397cf87c
VectorTransform node finalized
2024-01-12 18:21:24 +05:30
Digvijaysinh Gohil
4205904cb5
Issue #2 resolved
2024-01-12 16:53:06 +05:30
Digvijaysinh Gohil
a0aaf91ef3
VectorTransform node initial implementation
2024-01-12 16:19:35 +05:30
Digvijaysinh Gohil
64dead8a82
RotateUV node updated
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- RotateUV node now has a much intuitive dropdown for Degrees and Radians.
2024-01-12 00:36:04 +05:30
Digvijaysinh Gohil
d3a263f034
Documentation for Parallax mapping node added
2023-12-24 20:54:36 +05:30
Digvijaysinh Gohil
db2384c5df
Pseudo random noise node added
2023-12-24 20:47:18 +05:30
Digvijaysinh Gohil
8b1f8d246e
Parallax Mapping node finalized
2023-12-24 20:18:30 +05:30
Digvijaysinh Gohil
9b79e5fca3
Parallax mapping node initial implementation
2023-12-22 17:19:02 +05:30
Digvijaysinh Gohil
4628159c6e
Update RotateUV.gdshaderinc
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RotateUV node shader logic simplified.
2023-12-10 18:21:52 +05:30
Digvijaysinh Gohil
273d07ae85
SwirlUV node added
2023-12-10 17:46:18 +05:30
Digvijaysinh Gohil
ecd09b5246
UV nodes refactored
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- Set the default value for uv input as 0, 0 to avoid errors when using with shader modes PARTICLES, SKY and FOG
- FlipbookUV node is now only available in shader modes SPATIAL and CANVAS_ITEM
2023-11-21 20:49:41 +05:30
Digvijaysinh Gohil
05dfe4c1fd
Update NodeScaleWorld.gd
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Adjusted availability of the node for shader modes and shader processors
2023-10-20 19:19:24 +05:30
Digvijaysinh Gohil
7b16ab0b8f
NodeScaleWorld node added
2023-10-20 19:02:16 +05:30
Digvijaysinh Gohil
b94c01dd61
Various wave nodes added
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Nodes includes NoiseSineWave, SawtoothWave, SquareWave, TriangleWave
2023-10-15 15:00:00 +05:30
Digvijaysinh Gohil
106cda6774
Documentation typo and files refactor
2023-10-15 00:03:42 +05:30