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Update README.md

- Documentation added for SwirlUV node.
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Digvijaysinh Gohil 2023-12-10 17:52:37 +05:30
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commit e6e36ec6c6

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@ -348,6 +348,25 @@ Applies a spherical warping effect similar to a fisheye camera lens to the value
|strength|float|none|Strength of the effect|
|offset|vec2|none|Individual channel offsets|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|None|Output UV value|
___
</details>
<details>
<summary><h3>Swirl node</h3></summary>
Applies a Swirl warping effect similar to a black hole to the value of input UV. Very similar to <b><i>Twirl node</b></i>, key difference is it uses the inverse of vector length (One minus).
<hr>
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|UV|Input UV value|
|center|vec2|none|Center reference point|
|strength|float|none|Strength of the effect|
|offset|vec2|none|Individual channel offsets|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
@ -374,7 +393,7 @@ ___
</details>
<details>
<summary><h3>Twirl node</h3></summary>
Applies a twirl warping effect similar to a black hole to the value of input UV.
Applies a twirl warping effect similar to a black hole to the value of input UV. Very similar to <b><i>Swirl node</b></i>, key difference is it uses the length of a vector.
<hr>
**Inputs**