1
0
mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-07 01:43:35 +08:00

Ellipse node added

This commit is contained in:
Digvijaysinh Gohil 2023-10-13 20:41:28 +05:30
parent 02d7d0e3c9
commit c105330a61
2 changed files with 69 additions and 0 deletions

View File

@ -0,0 +1,65 @@
@tool
class_name VisualShaderNodeProceduralEllipse extends VisualShaderNodeCustom
func _init() -> void:
_set_input_port_default_value(1, 0.5)
_set_input_port_default_value(2, 0.5)
output_port_for_preview = 0
func _get_name() -> String:
return "Ellipse"
func _get_category() -> String:
return "Procedural/Shapes"
func _get_description() -> String:
return "Generates an ellipse shape based on input UV at the size specified by inputs width and height."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 3
func _get_input_port_name(port: int) -> String:
match port:
0:
return "uv"
1:
return "width"
2:
return "height"
return ""
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
match port:
0:
return PORT_TYPE_VECTOR_2D
1, 2:
return PORT_TYPE_SCALAR
return PORT_TYPE_SCALAR
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "output"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("Ellipse.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var uv: String = "UV"
if input_vars[0]:
uv = input_vars[0]
var width: String = input_vars[1]
var height: String = input_vars[2]
return output_vars[0] + " = ellipse_shape(%s, %s, %s);" % [uv, width, height]

View File

@ -0,0 +1,4 @@
float ellipse_shape(vec2 uv, float width, float height){
float _distance = length((uv * 2.0 - 1.0) / vec2(width, height));
return clamp((1.0 - _distance) / fwidth(_distance), 0.0, 1.0);
}