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Artistic nodes documentation updated
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@ -17,4 +17,17 @@ Offsets the hue of input <b><i>in</i></b> by the amount of input <b><i>offset</i
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|out|vec3|None|Output value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Artistic/Adjustment/Hue.gdshaderinc`
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**Method signature**
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<br>`vec3 hue(input, offset, range_index)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|input|vec3|Input color|
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|offset|vec3|Amount of offset hue|
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|range_index|int|range index, 0 = use degrees as units, 1 = use radians as units|
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@ -15,4 +15,19 @@ Replaces values in input <b><i>in</i></b> equal to input <b><i>from</i></b> to t
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|out|vec3|None|Output value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Artistic/Adjustment/ReplaceColor.gdshaderinc`
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**Method signature**
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<br>`vec3 replace_color(input, from, to, range, fuzziness)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|input|vec3|Input color|
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|from|vec3|Color to replace|
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|to|vec3|Color to replace with|
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|range|float|Replace colors within this range from input <b><i>from</i></b>|
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|fuzziness|float|Soften edges around selection|
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@ -12,4 +12,16 @@ Adjusts the saturation of input <b><i>in</i></b> by the amount of input <b><i>sa
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|out|vec3|None|Output value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Artistic/Adjustment/Saturation.gdshaderinc`
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**Method signature**
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<br>`vec3 saturation(input, saturation)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|input|vec3|Input color|
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|saturation|float|Saturation value|
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@ -13,4 +13,17 @@ Adjusts the temperature and tint of input <b><i>in</i></b> by the amount of inpu
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|out|vec3|None|Output value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Artistic/Adjustment/WhiteBalance.gdshaderinc`
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**Method signature**
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<br>`vec3 white_balance(input, temperature, tint)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|input|vec3|Input color|
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|temperature|float|Temperature offset value|
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|tint|float|Tint offset value|
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@ -14,4 +14,18 @@ Creates a mask from values in input <b><i>in</i></b> equal to input <b><i>mask c
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|out|vec3|None|Output mask value|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Artistic/Mask/ColorMask.gdshaderinc`
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**Method signature**
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<br>`vec4 color_mask(input, mask_color, range, fuzziness)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|input|vec3|Input color|
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|mask_color|vec3|Color to use for mask|
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|range|float|Select colors within this range from input <b><i>mask color</i></b>|
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|fuzziness|float|Feather edges around selection. Higher values result in a softer selection mask.|
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