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Update README.md
Documentation for Gradient Noise node.
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README.md
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README.md
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<details>
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<summary><h2>Noise</h2></summary>
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<details>
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<summary><h3>Gradient Noise node</h3></summary>
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Generates a gradient, or Perlin, noise based on input UV. The resulting **_output_** values will be between -1 and 1.
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**Inputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|uv|vec2|UV|Input UV value|
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|scale|float|none|Noise scale|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|output|float|None|Output noise value|
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___
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</details>
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<details>
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<summary><h3>Voronoi node</h3></summary>
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Generates a Voronoi or Worley noise based on input UV. Voronoi noise is generated by calculating distances between a pixel and a lattice of points. By offsetting these points by a pseudo-random number, controlled by **_angle offset_**, a cluster of cells can be generated.
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