From 9c4e81493bc19193055c8870ac1b2b82ec137203 Mon Sep 17 00:00:00 2001 From: Digvijaysinh Gohil Date: Thu, 12 Oct 2023 19:11:02 +0530 Subject: [PATCH] Update README.md Documentation for TilingAndOffsetUV node --- README.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/README.md b/README.md index 7ed2be8..82ef40f 100644 --- a/README.md +++ b/README.md @@ -76,3 +76,18 @@ Applies a spherical warping effect similar to a fisheye camera lens to the value |---|---|---|---| |uv|vec2|None|Output UV value| ___ +#### Tiling and Offset node +Tiles and offsets the value of input UV by the inputs **_tiling_** and **_offset_** respectively. This is commonly used for detail maps and scrolling textures over TIME. + +**Inputs** +|Name|Type|Binding|Description| +|---|---|---|---| +|uv|vec2|UV|Input UV value| +|tiling|vec2|none|Amount of tiling to apply per channel| +|offset|vec2|none|Amount of offset to apply per channel| + +**Outputs** +|Name|Type|Binding|Description| +|---|---|---|---| +|uv|vec2|None|Output UV value| +___