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Update README.md
Documentation for TilingAndOffsetUV node
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README.md
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README.md
@ -76,3 +76,18 @@ Applies a spherical warping effect similar to a fisheye camera lens to the value
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|uv|vec2|None|Output UV value|
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#### Tiling and Offset node
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Tiles and offsets the value of input UV by the inputs **_tiling_** and **_offset_** respectively. This is commonly used for detail maps and scrolling textures over TIME.
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**Inputs**
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|Name|Type|Binding|Description|
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|uv|vec2|UV|Input UV value|
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|tiling|vec2|none|Amount of tiling to apply per channel|
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|offset|vec2|none|Amount of offset to apply per channel|
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**Outputs**
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|Name|Type|Binding|Description|
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|uv|vec2|None|Output UV value|
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___
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