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Update README.md

Documentation for TilingAndOffsetUV node
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Digvijaysinh Gohil 2023-10-12 19:11:02 +05:30
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@ -76,3 +76,18 @@ Applies a spherical warping effect similar to a fisheye camera lens to the value
|---|---|---|---|
|uv|vec2|None|Output UV value|
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#### Tiling and Offset node
Tiles and offsets the value of input UV by the inputs **_tiling_** and **_offset_** respectively. This is commonly used for detail maps and scrolling textures over TIME.
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|UV|Input UV value|
|tiling|vec2|none|Amount of tiling to apply per channel|
|offset|vec2|none|Amount of offset to apply per channel|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|None|Output UV value|
___