From 931fc113db316b00a55987362d58aae27b2e484c Mon Sep 17 00:00:00 2001 From: Digvijaysinh Gohil Date: Thu, 22 Feb 2024 16:23:43 +0530 Subject: [PATCH] Update README.md Documentation updated --- README.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/README.md b/README.md index 8745307..c6977ba 100644 --- a/README.md +++ b/README.md @@ -320,7 +320,7 @@ Default value for uv input will be vec2(0, 0) for shader modes PARTICLES,

Flipbook node

Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV. The amount of tiles on the sheet are defined by the values of the inputs rows and columns. -This node can be used to create a texture animation functionality, commonly used for particle effects and sprites.

This node is only available in shader modes SPATIAL and CANVAS ITEM. +This node can be used to create a texture animation functionality, commonly used for particle effects and sprites. Animation frames will go from top left to bottom right.

This node is only available in shader modes SPATIAL and CANVAS ITEM.
**Inputs** @@ -329,8 +329,6 @@ This node can be used to create a texture animation functionality, commonly used |uv|vec2|UV|Input UV value| |rows|int|none|Amount of horizontal tiles in texture sheet| |columns|int|none|Amount of vertical tiles in texture sheet| -|start frame|int|none|Start tile index texture sheet| -|end frame|int|none|End tile index texture sheet| |anim speed|float|none|Animation speed| **Outputs**