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Update README.md
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@ -320,7 +320,7 @@ Default value for uv input will be vec2(0, 0) for shader modes <i>PARTICLES</i>,
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<details>
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<summary><h3>Flipbook node</h3></summary>
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Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV. The amount of tiles on the sheet are defined by the values of the inputs <b><i>rows</i></b> and <b><i>columns</i></b>.
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This node can be used to create a texture animation functionality, commonly used for particle effects and sprites.<br><br><i>This node is only available in shader modes SPATIAL and CANVAS ITEM.</i>
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This node can be used to create a texture animation functionality, commonly used for particle effects and sprites. Animation frames will go from top left to bottom right.<br><br><i>This node is only available in shader modes SPATIAL and CANVAS ITEM.</i>
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<hr>
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**Inputs**
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@ -329,8 +329,6 @@ This node can be used to create a texture animation functionality, commonly used
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|uv|vec2|UV|Input UV value|
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|rows|int|none|Amount of horizontal tiles in texture sheet|
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|columns|int|none|Amount of vertical tiles in texture sheet|
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|start frame|int|none|Start tile index texture sheet|
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|end frame|int|none|End tile index texture sheet|
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|anim speed|float|none|Animation speed|
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**Outputs**
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