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<details>
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<summary><h1>Procedural nodes</h1></summary>
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<details>
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<summary><h2>Noise</h2></summary>
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<details>
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<summary><h3>Voronoi node</h3></summary>
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Generates a Voronoi or Worley noise based on input UV. Voronoi noise is generated by calculating distances between a pixel and a lattice of points. By offsetting these points by a pseudo-random number, controlled by **_angle offset_**, a cluster of cells can be generated.
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@ -28,6 +30,7 @@ Generates a Voronoi or Worley noise based on input UV. Voronoi noise is generate
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</details>
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</details>
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</details>
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<details>
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<summary><h1>UV nodes</h1></summary>
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<details>
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