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Default value for uv input will be vec2(0, 0) for shader modes <i>PARTICLES</i>, <i>SKY</i> and <i>FOG</i> to avoid errors becouse UV variable is not available for these modes.
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<details>
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<summary><h3>Flipbook node</h3></summary>
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Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV. The amount of tiles on the sheet are defined by the values of the inputs <b><i>rows</i></b> and <b><i>columns</i></b>.<br><br>
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<i>This node is only available in shader modes SPATIAL and CANVAS ITEM.</i>
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This node can be used to create a texture animation functionality, commonly used for particle effects and sprites.
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Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV. The amount of tiles on the sheet are defined by the values of the inputs <b><i>rows</i></b> and <b><i>columns</i></b>.
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This node can be used to create a texture animation functionality, commonly used for particle effects and sprites.<br><br><i>This node is only available in shader modes SPATIAL and CANVAS ITEM.</i>
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<hr>
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**Inputs**
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