mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-01-07 01:43:35 +08:00
Wave nodes updated
This commit is contained in:
parent
bd86743d0f
commit
7adea627e0
@ -11,7 +11,16 @@ func _get_description() -> String:
|
||||
return "Returns the sine of the value of input in. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input min max."
|
||||
|
||||
func _get_return_icon_type() -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_input_port_count() -> int:
|
||||
return 2
|
||||
@ -26,7 +35,16 @@ func _get_input_port_name(port: int) -> String:
|
||||
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
|
||||
match port:
|
||||
0:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
return PORT_TYPE_SCALAR
|
||||
@ -45,16 +63,57 @@ func _get_output_port_name(port: int) -> String:
|
||||
return "out"
|
||||
|
||||
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_property_count() -> int:
|
||||
return 1
|
||||
|
||||
func _get_property_default_index(index: int) -> int:
|
||||
return 0
|
||||
|
||||
func _get_property_name(index: int) -> String:
|
||||
return ""
|
||||
|
||||
func _get_property_options(index: int) -> PackedStringArray:
|
||||
return ["Vector1", "Vector2", "Vector3", "Vector4"]
|
||||
|
||||
func _get_global_code(mode: Shader.Mode) -> String:
|
||||
var code: String = preload("NoiseSineWave.gdshaderinc").code
|
||||
return code
|
||||
|
||||
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
|
||||
var input: String = "vec4(0.0)"
|
||||
var input: String
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
input = "0.0"
|
||||
1:
|
||||
input = "vec2(0.0)"
|
||||
2:
|
||||
input = "vec3(0.0)"
|
||||
_:
|
||||
input = "vec4(0.0)"
|
||||
|
||||
if input_vars[0]:
|
||||
input = input_vars[0]
|
||||
|
||||
var min_max: String = input_vars[1]
|
||||
return output_vars[0] + " = noise_sine_wave(%s, %s);" % [input, min_max]
|
||||
|
||||
match vector_index:
|
||||
0:
|
||||
return output_vars[0] + " = noise_sine_wave(vec4(%s), %s).x;" % [input, min_max]
|
||||
1:
|
||||
return output_vars[0] + " = noise_sine_wave(vec4(%s, 0.0, 0.0), %s).xy;" % [input, min_max]
|
||||
2:
|
||||
return output_vars[0] + " = noise_sine_wave(vec4(%s, 0.0), %s).xyz;" % [input, min_max]
|
||||
_:
|
||||
return output_vars[0] + " = noise_sine_wave(%s, %s);" % [input, min_max]
|
||||
|
@ -11,7 +11,16 @@ func _get_description() -> String:
|
||||
return "Returns a sawtooth wave from the value of input in. Resulting output values will be between -1 and 1."
|
||||
|
||||
func _get_return_icon_type() -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_input_port_count() -> int:
|
||||
return 1
|
||||
@ -20,7 +29,16 @@ func _get_input_port_name(port: int) -> String:
|
||||
return "in"
|
||||
|
||||
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_output_port_count() -> int:
|
||||
return 1
|
||||
@ -29,10 +47,43 @@ func _get_output_port_name(port: int) -> String:
|
||||
return "out"
|
||||
|
||||
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_property_count() -> int:
|
||||
return 1
|
||||
|
||||
func _get_property_default_index(index: int) -> int:
|
||||
return 0
|
||||
|
||||
func _get_property_name(index: int) -> String:
|
||||
return ""
|
||||
|
||||
func _get_property_options(index: int) -> PackedStringArray:
|
||||
return ["Vector1", "Vector2", "Vector3", "Vector4"]
|
||||
|
||||
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
|
||||
var input: String = "vec4(0.0)"
|
||||
var input: String
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
input = "0.0"
|
||||
1:
|
||||
input = "vec2(0.0)"
|
||||
2:
|
||||
input = "vec3(0.0)"
|
||||
_:
|
||||
input = "vec4(0.0)"
|
||||
|
||||
if input_vars[0]:
|
||||
input = input_vars[0]
|
||||
|
||||
return output_vars[0] + " = 2.0 * (%s - floor(0.5 + %s));" % [input, input]
|
||||
|
@ -12,7 +12,16 @@ func _get_description() -> String:
|
||||
return "Returns a square wave from the value of input in. Resulting output values will be between -1 and 1."
|
||||
|
||||
func _get_return_icon_type() -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_input_port_count() -> int:
|
||||
return 1
|
||||
@ -21,7 +30,16 @@ func _get_input_port_name(port: int) -> String:
|
||||
return "input"
|
||||
|
||||
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_output_port_count() -> int:
|
||||
return 1
|
||||
@ -30,10 +48,43 @@ func _get_output_port_name(port: int) -> String:
|
||||
return "out"
|
||||
|
||||
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_property_count() -> int:
|
||||
return 1
|
||||
|
||||
func _get_property_default_index(index: int) -> int:
|
||||
return 0
|
||||
|
||||
func _get_property_name(index: int) -> String:
|
||||
return ""
|
||||
|
||||
func _get_property_options(index: int) -> PackedStringArray:
|
||||
return ["Vector1", "Vector2", "Vector3", "Vector4"]
|
||||
|
||||
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
|
||||
var input: String = "vec4(0.0)"
|
||||
var input: String
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
input = "0.0"
|
||||
1:
|
||||
input = "vec2(0.0)"
|
||||
2:
|
||||
input = "vec3(0.0)"
|
||||
_:
|
||||
input = "vec4(0.0)"
|
||||
|
||||
if input_vars[0]:
|
||||
input = input_vars[0]
|
||||
|
||||
return output_vars[0] + " = 1.0 - 2.0 * round(fract(%s));" % [input]
|
||||
|
@ -11,7 +11,16 @@ func _get_description() -> String:
|
||||
return "Returns a triangle wave from the value of input in. Resulting output values will be between -1 and 1."
|
||||
|
||||
func _get_return_icon_type() -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_input_port_count() -> int:
|
||||
return 1
|
||||
@ -19,7 +28,16 @@ func _get_input_port_count() -> int:
|
||||
func _get_input_port_name(port: int) -> String:
|
||||
return "in"
|
||||
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_output_port_count() -> int:
|
||||
return 1
|
||||
@ -28,10 +46,43 @@ func _get_output_port_name(port: int) -> String:
|
||||
return "out"
|
||||
|
||||
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
return PORT_TYPE_SCALAR
|
||||
1:
|
||||
return PORT_TYPE_VECTOR_2D
|
||||
2:
|
||||
return PORT_TYPE_VECTOR_3D
|
||||
_:
|
||||
return PORT_TYPE_VECTOR_4D
|
||||
|
||||
func _get_property_count() -> int:
|
||||
return 1
|
||||
|
||||
func _get_property_default_index(index: int) -> int:
|
||||
return 0
|
||||
|
||||
func _get_property_name(index: int) -> String:
|
||||
return ""
|
||||
|
||||
func _get_property_options(index: int) -> PackedStringArray:
|
||||
return ["Vector1", "Vector2", "Vector3", "Vector4"]
|
||||
|
||||
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
|
||||
var input: String = "vec4(0.0)"
|
||||
var input: String
|
||||
var vector_index: int = get_option_index(0)
|
||||
match vector_index:
|
||||
0:
|
||||
input = "0.0"
|
||||
1:
|
||||
input = "vec2(0.0)"
|
||||
2:
|
||||
input = "vec3(0.0)"
|
||||
_:
|
||||
input = "vec4(0.0)"
|
||||
|
||||
if input_vars[0]:
|
||||
input = input_vars[0]
|
||||
|
||||
return output_vars[0] + " = 2.0 * abs(2.0 * (%s - floor(0.5 + %s))) - 1.0;" % [input, input]
|
||||
|
@ -2,6 +2,11 @@
|
||||
Returns the sine of the value of input <b><i>in</i></b>. For variance, psuedo-random noise is added to the amplitude of the sine wave, within a range determined by input <b><i>min max</i></b>.
|
||||
<hr>
|
||||
|
||||
**Controls**
|
||||
|Options|Description|
|
||||
|---|---|
|
||||
|Vector1, Vector2, Vector3, Vector4|Vector type to use for calculation|
|
||||
|
||||
**Inputs**
|
||||
|Name|Type|Binding|Description|
|
||||
|---|---|---|---|
|
||||
|
@ -2,6 +2,11 @@
|
||||
Returns a triangle wave from the value of input <b><i>in</i></b>. Resulting output values will be between -1 and 1.
|
||||
<hr>
|
||||
|
||||
**Controls**
|
||||
|Options|Description|
|
||||
|---|---|
|
||||
|Vector1, Vector2, Vector3, Vector4|Vector type to use for calculation|
|
||||
|
||||
**Inputs**
|
||||
|Name|Type|Binding|Description|
|
||||
|---|---|---|---|
|
||||
|
Loading…
x
Reference in New Issue
Block a user