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Update README.md
Documentation for RoundedRectangle node.
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README.md
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README.md
@ -135,6 +135,25 @@ Generates a rectangle shape based on input UV at the size specified by inputs <b
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|width|float|none|Rectangle width|
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|height|float|none|Rectangle height|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|output|float|None|Output rectangle value|
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___
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</details>
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<details>
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<summary><h3>Rounded Rectangle node</h3></summary>
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Generates a rounded rectangle shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i><b>. The radius of each corner is defined by input <b><i>radius</i></b>. The generated shape can be offset or tiled by connecting a <b><i>TilingAndOffset</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded rectangle effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fract</i></b> node.
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<hr>
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**Inputs**
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|Name|Type|Binding|Description|
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|uv|vec2|UV|Input UV value|
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|width|float|none|Rounded rectangle width|
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|height|float|none|Rounded rectangle height|
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|radius|float|none|Corner radius|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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