From 6f447b39aff7e79d3c633c666dabfe24bc8bbca0 Mon Sep 17 00:00:00 2001 From: Digvijaysinh Gohil Date: Wed, 27 Mar 2024 11:25:12 +0530 Subject: [PATCH] Update RayMarch.md --- documentation/Nodes/RayMarching/RayMarch.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/documentation/Nodes/RayMarching/RayMarch.md b/documentation/Nodes/RayMarching/RayMarch.md index b95dc44..95246fc 100644 --- a/documentation/Nodes/RayMarching/RayMarch.md +++ b/documentation/Nodes/RayMarching/RayMarch.md @@ -43,11 +43,9 @@ A simple ray marcher for primitive shapes. |Name|Type|Binding|Description| |---|---|---|---| |distance|float|None|Ray intersection distance| -___ - **Extras** -This node is only simple ray marching example, the true power of raymarching can only be achieved by custom SDFs. At the moment I am unable to inject the custom code via visual shaders, so I have provided the custom template at the following location.

+This node is only simple ray marching example, the true power of raymarching can only be achieved by custom SDFs. At the moment I am unable to inject the custom code via visual shaders, so I have provided the custom template at the following location.
The default location can be found at
`res://addons/ShaderLib/RayMarching/RayMarchCustom.gdshaderinc`