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# SmoothMax node
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Returns the maximum value between A and B, but smooths out the intersections of A and B based on T. T is the smoothing value if passed 0 function will act as a standard max(), if negative value is passed it will act as <b><i>[SmoothMin node](/documentation/Nodes/Maths/Scalar/SmoothMin.md)</b></i>.
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Returns the maximum value between A and B, but smooths out the intersections of A and B based on T. T is the smoothing value. If 0 is passed at T, function will act as a standard max(), if negative value is passed it will act as <b><i>[SmoothMin node](/documentation/Nodes/Maths/Scalar/SmoothMin.md)</b></i>.
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<hr>
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**Inputs**
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# SmoothMin node
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Returns the minimum value between A and B, but smooths out the intersections of A and B based on T. T is the smoothing value if passed 0 function will act as a standard min(), if negative value is passed it will act as <b><i>[SmoothMax node](/documentation/Nodes/Maths/Scalar/SmoothMax.md)</b></i>.
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Returns the minimum value between A and B, but smooths out the intersections of A and B based on T. T is the smoothing value. If 0 is passed at T, function will act as a standard min(), if negative value is passed it will act as <b><i>[SmoothMax node](/documentation/Nodes/Maths/Scalar/SmoothMax.md)</b></i>.
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<hr>
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**Inputs**
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