From 6213ca89c3d53c13f10d915f5f7a3376633033af Mon Sep 17 00:00:00 2001 From: Digvijaysinh Gohil Date: Fri, 20 Oct 2023 18:03:30 +0530 Subject: [PATCH] Update README.md Document foramtting. --- README.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 56f4024..305a948 100644 --- a/README.md +++ b/README.md @@ -162,7 +162,7 @@ ___

Shapes

Ellipse node

-Generates an ellipse shape based on input UV at the size specified by inputs width and height. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating dot effect first connect your TilingAndOffset output through a Fract node. +Generates an ellipse shape based on input UV at the size specified by inputs width and height. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating dot effect first connect your TilingAndOffset output through a Fract node.
**Inputs** @@ -180,7 +180,7 @@ ___

Polygon node

-Generates a regular polygon shape based on input UV at the size specified by inputs width and height. The polygon's amount of sides is determined by input sides. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating polygon effect first connect your TilingAndOffset output through a Fract node. +Generates a regular polygon shape based on input UV at the size specified by inputs width and height. The polygon's amount of sides is determined by input sides. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating polygon effect first connect your TilingAndOffset output through a Fract node.
**Inputs** @@ -199,7 +199,7 @@ ___

Rectangle node

-Generates a rectangle shape based on input UV at the size specified by inputs width and height. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your TilingAndOffset output through a Fract node. +Generates a rectangle shape based on input UV at the size specified by inputs width and height. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your TilingAndOffset output through a Fract node.
**Inputs** @@ -217,7 +217,7 @@ ___

Rounded Polygon node

-Generates a rounded polygon shape based on input UV at the size specified by inputs width and height. The polygon's amount of sides is determined by input sides. The radius of each corner is defined by input roundnesss. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded polygon effect first connect your TilingAndOffset output through a Fract node. +Generates a rounded polygon shape based on input UV at the size specified by inputs width and height. The polygon's amount of sides is determined by input sides. The radius of each corner is defined by input roundnesss. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded polygon effect first connect your TilingAndOffset output through a Fract node.
**Inputs** @@ -237,7 +237,7 @@ ___

Rounded Rectangle node

-Generates a rounded rectangle shape based on input UV at the size specified by inputs width and height. The radius of each corner is defined by input radius. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded rectangle effect first connect your TilingAndOffset output through a Fract node. +Generates a rounded rectangle shape based on input UV at the size specified by inputs width and height. The radius of each corner is defined by input radius. The generated shape can be offset or tiled by connecting a TilingAndOffset node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rounded rectangle effect first connect your TilingAndOffset output through a Fract node.
**Inputs** @@ -262,7 +262,7 @@ ___

Flipbook node

Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV. The amount of tiles on the sheet are defined by the values of the inputs rows and columns. -This node can be used to create a texture animation functionality, commonly used for particle effects and sprites, by supplying Time to the input Tile and outputting to the UV input slot of a Texture Sampler. +This node can be used to create a texture animation functionality, commonly used for particle effects and sprites.
**Inputs**