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https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-01-05 00:53:36 +08:00
RotateUV node updated
- RotateUV node now has a much intuitive dropdown for Degrees and Radians.
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LICENSE
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21
LICENSE
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MIT License
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Copyright (c) 2023 Digvijaysinh Gohil
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@ -21,7 +21,7 @@ func _get_return_icon_type() -> VisualShaderNode.PortType:
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return PORT_TYPE_VECTOR_2D
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func _get_input_port_count() -> int:
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return 4
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return 3
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func _get_input_port_name(port: int) -> String:
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match port:
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@ -31,8 +31,6 @@ func _get_input_port_name(port: int) -> String:
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return "center"
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2:
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return "rotation"
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3:
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return "use degrees"
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return ""
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func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
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@ -41,8 +39,6 @@ func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
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return PORT_TYPE_VECTOR_2D
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2:
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return PORT_TYPE_SCALAR
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3:
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return PORT_TYPE_BOOLEAN
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return PORT_TYPE_SCALAR
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func _get_output_port_count() -> int:
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@ -54,6 +50,18 @@ func _get_output_port_name(port: int) -> String:
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func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
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return PORT_TYPE_VECTOR_2D
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func _get_property_count() -> int:
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return 1
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func _get_property_default_index(index: int) -> int:
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return 0
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func _get_property_name(index: int) -> String:
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return "Units"
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func _get_property_options(index: int) -> PackedStringArray:
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return ["Degrees", "Radians"]
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func _get_global_code(mode: Shader.Mode) -> String:
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var code: String = preload("RotateUV.gdshaderinc").code
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return code
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@ -72,6 +80,6 @@ func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shad
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var center: String = input_vars[1]
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var rotation: String = input_vars[2]
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var use_degrees: String = input_vars[3]
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var use_degrees: String = "true" if get_option_index(0) == 0 else "false"
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return output_vars[0] + " = rotate_uv(%s, %s, %s, %s);" % [uv, center, rotation, use_degrees]
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