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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-07 01:43:35 +08:00

Update FlipbookUV.gd

This commit is contained in:
Digvijaysinh Gohil 2023-10-12 00:38:31 +05:30
parent 3eba6281c8
commit 60822d310b

View File

@ -11,23 +11,18 @@ func _init() -> void:
func _get_name() -> String:
return "Flipbook"
func _get_category() -> String:
return "UV"
func _get_description() -> String:
return "Creates a flipbook, or texture sheet animation, of the UVs supplied to input UV."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_2D
func _get_input_port_count() -> int:
return 6
func _get_input_port_name(port: int) -> String:
match port:
0:
@ -37,14 +32,13 @@ func _get_input_port_name(port: int) -> String:
2:
return "columns"
3:
return "start_frame"
return "start frame"
4:
return "end_frame"
return "end frame"
5:
return "anim_speed"
return "anim speed"
return ""
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
match port:
0:
@ -55,15 +49,12 @@ func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
return PORT_TYPE_SCALAR
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "uv"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_2D