From 57d3027b6c4eb8b7edaf0271b6ed801f667b0484 Mon Sep 17 00:00:00 2001 From: Digvijaysinh Gohil Date: Wed, 27 Mar 2024 11:44:59 +0530 Subject: [PATCH] Update RayMarch.md --- documentation/Nodes/RayMarching/RayMarch.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/documentation/Nodes/RayMarching/RayMarch.md b/documentation/Nodes/RayMarching/RayMarch.md index 95246fc..0e5ba62 100644 --- a/documentation/Nodes/RayMarching/RayMarch.md +++ b/documentation/Nodes/RayMarching/RayMarch.md @@ -44,8 +44,9 @@ A simple ray marcher for primitive shapes. |---|---|---|---| |distance|float|None|Ray intersection distance| -**Extras** -This node is only simple ray marching example, the true power of raymarching can only be achieved by custom SDFs. At the moment I am unable to inject the custom code via visual shaders, so I have provided the custom template at the following location.
+
+

Extras

+This node is only simple ray marching example, the true power of raymarching can only be achieved by custom SDFs. At the moment I am unable to inject the custom code via visual shaders, so I have provided the custom template at the following location.

The default location can be found at
`res://addons/ShaderLib/RayMarching/RayMarchCustom.gdshaderinc`