mirror of
https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
synced 2025-01-05 00:53:36 +08:00
Update RayMarch.md
This commit is contained in:
parent
6f447b39af
commit
57d3027b6c
@ -44,8 +44,9 @@ A simple ray marcher for primitive shapes.
|
||||
|---|---|---|---|
|
||||
|distance|float|None|Ray intersection distance|
|
||||
|
||||
**Extras**
|
||||
This node is only simple ray marching example, the true power of raymarching can only be achieved by custom SDFs. At the moment I am unable to inject the custom code via visual shaders, so I have provided the custom template at the following location.<br>
|
||||
<hr>
|
||||
<h3>Extras</h3>
|
||||
This node is only simple ray marching example, the true power of raymarching can only be achieved by custom SDFs. At the moment I am unable to inject the custom code via visual shaders, so I have provided the custom template at the following location.<br><br>
|
||||
|
||||
The default location can be found at<br>
|
||||
`res://addons/ShaderLib/RayMarching/RayMarchCustom.gdshaderinc`
|
||||
|
Loading…
x
Reference in New Issue
Block a user