From 56eaa9e7b109f3719866e4da3550c7eeb1eb025f Mon Sep 17 00:00:00 2001 From: Digvijaysinh Gohil Date: Sun, 21 Jul 2024 16:45:45 +0530 Subject: [PATCH] Documentation updated --- documentation/Nodes/RayMarching/RayMarch.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/documentation/Nodes/RayMarching/RayMarch.md b/documentation/Nodes/RayMarching/RayMarch.md index 5c8131d..1d58ae9 100644 --- a/documentation/Nodes/RayMarching/RayMarch.md +++ b/documentation/Nodes/RayMarching/RayMarch.md @@ -46,7 +46,7 @@ A simple ray marcher for primitive shapes.

Extras

-This node is only simple ray marching example, the true power of raymarching can only be achieved by custom SDFs. At the moment I am unable to inject the custom code via visual shaders, so I have provided the custom template at the following location. If you want to know more about raymarching check out this [playlist.](https://www.youtube.com/watch?v=68G3V5Yr8FY&list=PLaE0_uENxXqvzte-A0Ux2pav0zrUrTJ1V)

+This node is only simple ray marching example, the true power of raymarching can only be achieved by custom SDFs. At the moment I am unable to inject the custom code via visual shaders, so I have provided the custom template at the following location. If you want to know more about raymarching check out this playlist.

The default location can be found at
`res://addons/ShaderLib/RayMarching/RayMarchCustomTemplate.gdshaderinc`