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Koch fractal node refactored
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@ -8,7 +8,7 @@ func _get_name() -> String:
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return "KochFractal"
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func _get_category() -> String:
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return "Procedural/Shapes"
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return "Procedural/Fractals"
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func _get_description() -> String:
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return "Generates an koch curve similar to ice fractal shape based on input UV at the size specified by inputs width and height."
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@ -38,6 +38,10 @@ Delete the contents of **_addons/ShaderLib_** folder from your project. Make sur
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<h4><a href="/documentation/Nodes/Procedural/CheckerBoard.md"> Checker Board node</a></h4>
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<h3> Fractals</h3>
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<h4><a href="/documentation/Nodes/Procedural/Shapes/KochFractal.md">  Koch Fractal node</a></h4>
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<h3> Noise</h3>
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<h4><a href="/documentation/Nodes/Procedural/Noise/GradientNoise.md">  Gradient Noise node</a></h4>
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@ -48,7 +52,6 @@ Delete the contents of **_addons/ShaderLib_** folder from your project. Make sur
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<h3> Shapes</h3>
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<h4><a href="/documentation/Nodes/Procedural/Shapes/Ellipse.md">  Ellipse node</a></h4>
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<h4><a href="/documentation/Nodes/Procedural/Shapes/KochFractal.md">  Koch Fractal node</a></h4>
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<h4><a href="/documentation/Nodes/Procedural/Shapes/Polygon.md">  Polygon node</a></h4>
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<h4><a href="/documentation/Nodes/Procedural/Shapes/Rectangle.md">  Rectangle node</a></h4>
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<h4><a href="/documentation/Nodes/Procedural/Shapes/RoundedPolygon.md">  Rounded Polygon node</a></h4>
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