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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-07 01:43:35 +08:00

Koch fractal node refactored

This commit is contained in:
Digvijaysinh Gohil 2024-03-12 16:55:37 +05:30
parent f0dad0ce8e
commit 506b4c9563
4 changed files with 5 additions and 2 deletions

View File

@ -8,7 +8,7 @@ func _get_name() -> String:
return "KochFractal"
func _get_category() -> String:
return "Procedural/Shapes"
return "Procedural/Fractals"
func _get_description() -> String:
return "Generates an koch curve similar to ice fractal shape based on input UV at the size specified by inputs width and height."

View File

@ -38,6 +38,10 @@ Delete the contents of **_addons/ShaderLib_** folder from your project. Make sur
<h4><a href="/documentation/Nodes/Procedural/CheckerBoard.md">&emsp;Checker Board node</a></h4>
<h3>&emsp;Fractals</h3>
<h4><a href="/documentation/Nodes/Procedural/Shapes/KochFractal.md">&emsp;&emsp;Koch Fractal node</a></h4>
<h3>&emsp;Noise</h3>
<h4><a href="/documentation/Nodes/Procedural/Noise/GradientNoise.md">&emsp;&emsp;Gradient Noise node</a></h4>
@ -48,7 +52,6 @@ Delete the contents of **_addons/ShaderLib_** folder from your project. Make sur
<h3>&emsp;Shapes</h3>
<h4><a href="/documentation/Nodes/Procedural/Shapes/Ellipse.md">&emsp;&emsp;Ellipse node</a></h4>
<h4><a href="/documentation/Nodes/Procedural/Shapes/KochFractal.md">&emsp;&emsp;Koch Fractal node</a></h4>
<h4><a href="/documentation/Nodes/Procedural/Shapes/Polygon.md">&emsp;&emsp;Polygon node</a></h4>
<h4><a href="/documentation/Nodes/Procedural/Shapes/Rectangle.md">&emsp;&emsp;Rectangle node</a></h4>
<h4><a href="/documentation/Nodes/Procedural/Shapes/RoundedPolygon.md">&emsp;&emsp;Rounded Polygon node</a></h4>