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Update README.md
Documentation for Ellipse node.
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README.md
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README.md
@ -84,6 +84,27 @@ Generates a Voronoi or Worley noise based on input UV. Voronoi noise is generate
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</details>
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</details>
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<details>
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<summary><h2>Shapes</h2></summary>
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<details>
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<summary><h3>Ellipse node</h3></summary>
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Generates an ellipse shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i><b>. The generated shape can be offset or tiled by connecting a <b><i>TilingAndOffset</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating dot effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fraction</i></b> node.
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<hr>
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**Inputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|uv|vec2|UV|Input UV value|
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|width|float|none|Ellipse width|
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|height|float|none|Ellipse height|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|output|float|None|Output ellipse value|
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___
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</details>
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</details>
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</details>
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<details>
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<summary><h1>UV nodes</h1></summary>
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