1
0
mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-07 01:43:35 +08:00

NodeScaleWorld node refactored to Mesh node

This commit is contained in:
Digvijaysinh Gohil 2024-01-13 18:55:31 +05:30
parent 2828af7503
commit 4125d1d412
3 changed files with 16 additions and 8 deletions

View File

@ -12,13 +12,14 @@ Delete the contents of **_addons/ShaderLib_** folder from your project. Make sur
<details open>
<summary><h1>Geometry nodes</h1></summary>
<details>
<summary><h3>Node Scale World node</h3></summary>
Provides accees to node scale in world space.
<summary><h3>Mesh node</h3></summary>
Provides accees to node's position and scale in world space.
<hr>
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|position|vec3|None|Node/object position in world space|
|scale|vec3|None|Node/object scale in world space|
___
</details>

View File

@ -1,8 +1,8 @@
@tool
class_name VisualShaderNodeGeometryNodeScaleWorld extends VisualShaderNodeCustom
class_name VisualShaderNodeGeometryMeshNode extends VisualShaderNodeCustom
func _get_name() -> String:
return "NodeScaleWorld"
return "MeshNode"
func _get_category() -> String:
return "Geometry"
@ -20,10 +20,14 @@ func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_3D
func _get_output_port_count() -> int:
return 1
return 2
func _get_output_port_name(port: int) -> String:
return "scale"
match port:
0:
return "position"
_:
return "scale"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_3D
@ -38,8 +42,11 @@ func _is_available(mode: Shader.Mode, type: VisualShader.Type) -> bool:
return false
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("NodeScaleWorld.gdshaderinc").code
var code: String = preload("MeshNode.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
return output_vars[0] + " = geometry_node_scale_world(MODEL_MATRIX);"
var code: String
code = "%s = geometry_node_scale_world(MODEL_MATRIX);" % output_vars[0]
code += "\n%s = NODE_POSITION_WORLD;" % output_vars[1]
return code