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Update MeshNode.gd

- Scale now outputs the expected result
This commit is contained in:
Digvijaysinh Gohil 2024-02-13 20:59:12 +05:30
parent d19bca6369
commit 3a05a667c9

View File

@ -47,6 +47,6 @@ func _get_global_code(mode: Shader.Mode) -> String:
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var code: String
code = "%s = geometry_node_scale_world(MODEL_MATRIX);" % output_vars[0]
code += "\n%s = NODE_POSITION_WORLD;" % output_vars[1]
code = "%s = NODE_POSITION_WORLD;" % output_vars[0]
code += "\n%s = geometry_node_scale_world(MODEL_MATRIX);" % output_vars[1]
return code