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Update README.md
Document formatting.
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@ -9,7 +9,7 @@ If you don't immediatly see new nodes under **_Addons_** category, simply reload
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# Uninstallation
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# Uninstallation
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Delete the contents of **_addons/ShaderLib_** folder from your project. Make sure to delete it using the Godot editor instead of your default file system program.
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Delete the contents of **_addons/ShaderLib_** folder from your project. Make sure to delete it using the Godot editor instead of your default file system program.
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# Nodes documentation
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# Nodes documentation
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<details open="">
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<details open>
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<summary><h1>Maths nodes</h1></summary>
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<summary><h1>Maths nodes</h1></summary>
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<details open>
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<details open>
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<summary><h2>Wave</h2></summary>
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<summary><h2>Wave</h2></summary>
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@ -91,12 +91,12 @@ Provides accees to node scale in world space.
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**Outputs**
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**Outputs**
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|Name|Type|Binding|Description|
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|---|---|---|---|
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|output|vec3|None|Node/object scale in world space|
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|scale|vec3|None|Node/object scale in world space|
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___
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___
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</details>
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</details>
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</details>
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</details>
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<hr>
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<hr>
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<details open="">
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<details open>
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<summary><h1>Procedural nodes</h1></summary>
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<summary><h1>Procedural nodes</h1></summary>
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<details>
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<details>
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<summary><h3>Checker Board node</h3></summary>
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<summary><h3>Checker Board node</h3></summary>
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@ -272,7 +272,7 @@ ___
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</details>
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</details>
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</details>
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</details>
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<hr>
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<hr>
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<details open="">
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<details open>
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<summary><h1>UV nodes</h1></summary>
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<summary><h1>UV nodes</h1></summary>
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<details>
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<details>
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<summary><h3>Flipbook node</h3></summary>
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<summary><h3>Flipbook node</h3></summary>
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