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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-07 01:43:35 +08:00

Merge branch 'godot-4.2'

This commit is contained in:
Digvijaysinh Gohil 2024-03-18 11:28:45 +05:30
commit 217bf0a24e

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@ -4,6 +4,11 @@ Copy the contents of **_addons/ShaderLib_** into the same folder in your project
If you don't immediatly see new nodes under **_Addons_** category, simply reload your project.
# Uninstallation
Delete the contents of **_addons/ShaderLib_** folder from your project. Make sure to delete it using the Godot editor instead of your default file system program.
# Special Note
Even if you don't use visual shader, you can still use this addon for writing your custom shaders.
For example if you want to rotate UV in your **_.gdshader_** file, you can use `rotate_uv()` of this addon using `#include` keyword as following.
`#include "res://addons/ShaderLib/UV/RotateUV.gdshaderinc"`
# Available Nodes
<h2>Artistic nodes</h2>