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HeightToNormal node documentation added
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<h2>Procedural nodes</h2>
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<h4><a href="/documentation/Nodes/Procedural/CheckerBoard.md"> Checker Board node</a></h4>
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<h4><a href="/documentation/Nodes/Procedural/HeightToNormal.md"> Height To Normal node</a></h4>
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<h3> Fractals</h3>
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# Height To Normal node
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Generates a normal map from a height map.
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<hr>
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**Inputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|height map|sampler2D|none|Height map|
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|uv|vec2|UV|Input UV value|
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|bump strength|float|none|Bump strength for the height|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|Normal|vec3|None|Normal map|
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**ShaderInc location**
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<br>`res://addons/ShaderLib/Procedural/Procedural.gdshaderinc`
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**Method signature**
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<br>`vec3 heigth_to_normal(sampler2D height_map, vec2 uv, float bump_strength)`
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**Parameters**
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|Name|Type|Description|
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|---|---|---|
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|height_map|sampler2D|Height map|
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|uv|vec2|Input UV value|
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|bump_strength|float|Bump strength for the height|
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___
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