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Update README.md

Documentation of Rectangle node
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Digvijaysinh Gohil 2023-10-13 21:01:41 +05:30
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<summary><h2>Shapes</h2></summary>
<details>
<summary><h3>Ellipse node</h3></summary>
Generates an ellipse shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i><b>. The generated shape can be offset or tiled by connecting a <b><i>TilingAndOffset</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating dot effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fraction</i></b> node.
Generates an ellipse shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i><b>. The generated shape can be offset or tiled by connecting a <b><i>TilingAndOffset</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating dot effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fract</i></b> node.
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**Inputs**
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|output|float|None|Output ellipse value|
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</details>
<details>
<summary><h3>Rectangle node</h3></summary>
Generates a rectangle shape based on input UV at the size specified by inputs <b><i>width</i></b> and <b><i>height</i><b>. The generated shape can be offset or tiled by connecting a <b><i>TilingAndOffset</i></b> node. Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your <b><i>TilingAndOffset</i></b> output through a <b><i>Fract</i></b> node.
<hr>
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|uv|vec2|UV|Input UV value|
|width|float|none|Rectangle width|
|height|float|none|Rectangle height|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|output|float|None|Output rectangle value|
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