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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-07 01:43:35 +08:00

Contrast node added

This commit is contained in:
Digvijaysinh Gohil 2024-03-12 12:30:05 +05:30
parent eaa074f68f
commit 151e40d0fb
4 changed files with 81 additions and 0 deletions

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@tool
class_name VisualShaderNodeAdjustmentContrastNode extends VisualShaderNodeCustom
func _get_name() -> String:
return "ContrastNode"
func _get_category() -> String:
return "Artistic/Adjustment"
func _get_description() -> String:
return "Adjusts the contrast of input in by the amount of input contrast."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_input_port_count() -> int:
return 2
func _get_input_port_name(port: int) -> String:
match port:
0:
return "in"
_:
return "contrast"
func _get_input_port_type(port: int) -> PortType:
match port:
0:
return PORT_TYPE_VECTOR_3D
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1:
return 1.0
_:
return null
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "out"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("ContrastNode.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var input: String = "vec3(1.0)"
if input_vars[0]:
input = input_vars[0]
var contrast: String = input_vars[1]
return output_vars[0] + " = contrast(%s, %s);" % [input, contrast]

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vec3 contrast(vec3 input, float contrast)
{
float midpoint = pow(0.5, 2.2);
return (input - midpoint) * contrast + midpoint;
}

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<h3>&emsp;Adjustment</h3>
<h4><a href="/documentation/Nodes/Artistic/Adjustment/HueNode.md">&emsp;&emsp;Hue node</a></h4>
<h4><a href="/documentation/Nodes/Artistic/Adjustment/ContrastNode.md">&emsp;&emsp;Contrast node</a></h4>
<h2>Geometry nodes</h2>

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# Contrast node
Adjusts the contrast of input <b><i>in</i></b> by the amount of input <b><i>contrast</i></b>. A contrast value of 1 will return the input unaltered. A contrast value of 0 will return the midpoint of the input.
<hr>
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|in|vec3|none|Input value|
|contrast|float|none|Contrast value|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|out|vec3|None|Output value|
___