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Documentation for VectorTransform node added
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README.md
30
README.md
@ -27,6 +27,30 @@ ___
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<details open>
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<summary><h1>Maths nodes</h1></summary>
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<details open>
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<summary><h2>Vector</h2></summary>
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<details>
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<summary><h3>Vector Transform node</h3></summary>
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Returns the transformed vector of the input value <i><b>in</b></i> from one coordinate space to another.
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<hr>
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**Inputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|in|vector3|none|Input vector|
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**Controls**
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|Name|Options|Description|
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|---|---|---|
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|From|Local, World, View, Screen, Tangent|Coordinate space from which you want to transform the input vector|
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|To|Local, World, View, Screen, Tangent|Coordinate space to which you want to transform the input vector|
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**Outputs**
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|Name|Type|Binding|Description|
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|---|---|---|---|
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|out|vector3|None|Output vector|
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___
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</details>
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</details>
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<summary><h2>Wave</h2></summary>
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<details>
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<summary><h3>Noise Sine Wave node</h3></summary>
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@ -360,7 +384,11 @@ Rotates value of input UV around a reference point defined by input <b><i>center
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|uv|vec2|UV|Input UV value|
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|center|vec2|none|Center reference point|
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|rotation|float|none|Rotation amount in radians|
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|use degrees|bool|none|Use degrees instead of radians for <b><i>rotation</i></b> amount|
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**Controls**
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|Name|Options|Description|
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|Units|Degrees, Radians|Specifies the unit for <i><b>rotation</b></i> input|
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**Outputs**
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|Name|Type|Binding|Description|
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@ -17,7 +17,7 @@ func _get_input_port_count() -> int:
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return 1
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func _get_input_port_name(port: int) -> String:
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return "input"
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return "in"
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func _get_input_port_type(port: int) -> PortType:
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return PORT_TYPE_VECTOR_3D
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@ -26,7 +26,7 @@ func _get_output_port_count() -> int:
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return 1
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func _get_output_port_name(port: int) -> String:
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return "output"
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return "out"
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func _get_output_port_type(port: int) -> PortType:
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return PORT_TYPE_VECTOR_3D
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