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https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git
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Documentation typo and files refactor
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5
.gitattributes
vendored
5
.gitattributes
vendored
@ -1,2 +1,7 @@
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# Normalize EOL for all files that Git considers text files.
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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* text=auto eol=lf
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# Only include the addons folder when downloading from the Asset Library.
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/** export-ignore
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/addons !export-ignore
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/addons/** !export-ignore
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@ -32,7 +32,7 @@ ___
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<summary><h2>Noise</h2></summary>
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<summary><h2>Noise</h2></summary>
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<details>
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<details>
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<summary><h3>Gradient Noise node</h3></summary>
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<summary><h3>Gradient Noise node</h3></summary>
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Generates a gradient, or Perlin, noise based on input UV. The resulting <b><i>output</i></b> values will be between -1 and 1.
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Generates a gradient, or Perlin noise based on input UV. The resulting <b><i>output</i></b> values will be between -1 and 1.
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<hr>
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<hr>
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**Inputs**
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**Inputs**
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@ -13,7 +13,7 @@ func _get_category() -> String:
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return "Procedural/Noise"
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return "Procedural/Noise"
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func _get_description() -> String:
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func _get_description() -> String:
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return "Generates a gradient, or Perlin, noise based on input UV."
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return "Generates a gradient, or Perlin noise based on input UV."
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func _get_return_icon_type() -> VisualShaderNode.PortType:
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func _get_return_icon_type() -> VisualShaderNode.PortType:
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return PORT_TYPE_SCALAR
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return PORT_TYPE_SCALAR
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