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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-02 15:43:35 +08:00

Documentation typo and files refactor

This commit is contained in:
Digvijaysinh Gohil 2023-10-15 00:03:42 +05:30
parent b6aecb259e
commit 106cda6774
4 changed files with 7 additions and 2 deletions

5
.gitattributes vendored
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@ -1,2 +1,7 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
# Only include the addons folder when downloading from the Asset Library.
/** export-ignore
/addons !export-ignore
/addons/** !export-ignore

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@ -32,7 +32,7 @@ ___
<summary><h2>Noise</h2></summary>
<details>
<summary><h3>Gradient Noise node</h3></summary>
Generates a gradient, or Perlin, noise based on input UV. The resulting <b><i>output</i></b> values will be between -1 and 1.
Generates a gradient, or Perlin noise based on input UV. The resulting <b><i>output</i></b> values will be between -1 and 1.
<hr>
**Inputs**

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@ -13,7 +13,7 @@ func _get_category() -> String:
return "Procedural/Noise"
func _get_description() -> String:
return "Generates a gradient, or Perlin, noise based on input UV."
return "Generates a gradient, or Perlin noise based on input UV."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR