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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-05 00:53:36 +08:00

Manhattan Distance node added

This commit is contained in:
Digvijaysinh Gohil 2024-03-19 19:43:02 +05:30
parent 41f016feca
commit 0d5c68fb1f
5 changed files with 120 additions and 0 deletions

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float manhattan_distance_2d(vec2 point1, vec2 point2) {
vec2 d = point1 - point2;
return abs(d.x) + abs(d.y);
}

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float manhattan_distance_3d(vec3 point1, vec3 point2) {
vec3 d = point1 - point2;
return abs(d.x) + abs(d.y) + abs(d.z);
}

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@tool
class_name VisualShaderNodeMathsManhattanDistance extends VisualShaderNodeCustom
func _get_name() -> String:
return "ManhattanDistance"
func _get_category() -> String:
return "Maths/Vector/Distance"
func _get_description() -> String:
return "Returns the distance between two points using Manhattan distance matrix."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
return 2
func _get_input_port_name(port: int) -> String:
match port:
0:
return "a"
_:
return "b"
func _get_input_port_type(port: int) -> PortType:
var vector_index: int = get_option_index(0)
match vector_index:
0:
return PORT_TYPE_VECTOR_2D
_:
return PORT_TYPE_VECTOR_3D
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "distance"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_SCALAR
func _get_property_count() -> int:
return 1
func _get_property_name(index: int) -> String:
return ""
func _get_property_default_index(index: int) -> int:
return 0
func _get_property_options(index: int) -> PackedStringArray:
return ["Vector2", "Vector3"]
func _get_global_code(mode: Shader.Mode) -> String:
var code: String
var vector_index: int = get_option_index(0)
match vector_index:
0:
code = preload("Manhattan2D.gdshaderinc").code
_:
code = preload("Manhattan3D.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var point_a: String
var point_b: String
var vector_index: int = get_option_index(0)
match vector_index:
0:
point_a = "vec2(0)"
point_b = "vec2(0)"
_:
point_b = "vec3(0)"
point_a = "vec3(0)"
if input_vars[0]:
point_a = input_vars[0]
if input_vars[1]:
point_b = input_vars[1]
match vector_index:
0:
return output_vars[0] + " = manhattan_distance_2d(%s, %s);" % [point_a, point_b]
_:
return output_vars[0] + " = manhattan_distance_3d(%s, %s);" % [point_a, point_b]

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@ -32,6 +32,10 @@ For example if you want to rotate UV in your **_.gdshader_** file, you can use `
<h3>&emsp;Vector</h3>
<h3>&emsp;&emsp;Distance</h3>
<h4><a href="/documentation/Nodes/Maths/Vector/Distance/ManhattanDistance.md">&emsp;&emsp;&emsp;Manhattan Distance node</a></h4>
<h4><a href="/documentation/Nodes/Maths/Vector/Project.md">&emsp;&emsp;Project node</a></h4>
<h4><a href="/documentation/Nodes/Maths/Vector/ProjectOnPlane.md">&emsp;&emsp;Project On Plane node</a></h4>
<h4><a href="/documentation/Nodes/Maths/Vector/VectorTransform.md">&emsp;&emsp;Vector Transform node</a></h4>

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# Manhattan Distance node
Returns the distance between two points using Manhattan distance matrix.
<hr>
**Controls**
|Options|Description|
|---|---|
|Vector2, Vector3|Vector type to use for calculation|
**Inputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|a|Dynamic vector|none|Point a|
|b|Dynamic vector|none|Point b|
**Outputs**
|Name|Type|Binding|Description|
|---|---|---|---|
|distance|float|None|Distance between 2 points|
___