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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-07 01:43:35 +08:00

Update NodeScaleWorld.gd

Adjusted availability of the node for shader modes and shader processors
This commit is contained in:
Digvijaysinh Gohil 2023-10-20 19:19:24 +05:30
parent 3697f61b5d
commit 05dfe4c1fd

View File

@ -28,6 +28,15 @@ func _get_output_port_name(port: int) -> String:
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_3D
func _is_available(mode: Shader.Mode, type: VisualShader.Type) -> bool:
match mode:
0:
return true
1:
return type==0
_:
return false
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("NodeScaleWorld.gdshaderinc").code
return code