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Ray march node documentation added.
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# Ray March node
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A simple ray marcher.
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A simple ray marcher for primitive shapes.
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<hr>
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**Controls**
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@ -23,21 +23,17 @@ A simple ray marcher.
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|cube pos|vec3|SDBox|Position offset of the box shape|
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|cube eulers|vec3|SDBox|Rotation of the box shape in Degrees|
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|cube scale|vec3|SDBox|Scale of the box shape|
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|---|---|---|---|
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|sphere pos|vec3|SDSphere|Position offset of the sphere shape|
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|sphere eulers|vec3|SDSphere|Rotation of the box sphere in Degrees|
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|sphere scale|vec3|SDSphere|Scale of the sphere shape|
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|---|---|---|---|
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|capsule pos|vec3|SDCapsule|Position offset of the capsule shape|
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|capsule eulers|vec3|SDCapsule|Rotation of the capsule shape in Degrees|
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|capsule height|float|SDCapsule|Height of the capsule shape|
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|capsule radius|float|SDCapsule|Radius of the capsule shape|
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|---|---|---|---|
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|cylinder pos|vec3|SDCylinder|Position offset of the cylinder shape|
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|cylinder eulers|vec3|SDCylinder|Rotation of the cylinder shape in Degrees|
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|cylinder height|float|SDCylinder|Height of the cylinder shape|
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|cylinder radius|float|SDCylinder|Radius of the cylinder shape|
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|---|---|---|---|
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|torus pos|vec3|SDTorus|Position offset of the torus shape|
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|torus eulers|vec3|SDTorus|Rotation of the torus shape in Degrees|
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|torus small radius|float|SDTorus|Small radius of the torus shape|
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@ -47,4 +43,17 @@ A simple ray marcher.
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|Name|Type|Binding|Description|
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|distance|float|None|Ray intersection distance|
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___
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___
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**Extras**
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This node is only simple ray marching example, the true power of raymarching can only be achieved by custom SDFs. At the moment I am unable to inject the custom code via visual shaders, so I have provided the custom template at the following location.<br><br>
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The default location can be found at<br>
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`res://addons/ShaderLib/RayMarching/RayMarchCustom.gdshaderinc`
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You can copy the code from `RayMarchCustom.gdshaderinc` and then create a <b><i>Global Expression/i></b> node and paste it in your visual shader.<br>
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![Global Expression Node](GlobalExpression.jpg)<br>
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Lastly you also need to create an <b><i>Expression/i></b> node, define required input and output parameters and call the custom ray marching function as below.<br>
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![Expression Node](Expression.jpg)
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___
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