2024-03-12 16:45:47 +05:30
|
|
|
@tool
|
|
|
|
class_name VisualShaderNodeWhiteBalance extends VisualShaderNodeCustom
|
|
|
|
|
|
|
|
func _get_name() -> String:
|
|
|
|
return "WhiteBalance"
|
|
|
|
|
|
|
|
func _get_category() -> String:
|
|
|
|
return "Artistic/Adjustment"
|
|
|
|
|
|
|
|
func _get_description() -> String:
|
|
|
|
return "Adjusts the temperature and tint of input \"in\" by the amount of inputs \"temperature\" and \"tint\" respectively."
|
|
|
|
|
|
|
|
func _get_return_icon_type() -> PortType:
|
|
|
|
return PORT_TYPE_VECTOR_3D
|
|
|
|
|
|
|
|
func _get_input_port_count() -> int:
|
|
|
|
return 3
|
|
|
|
|
|
|
|
func _get_input_port_name(port: int) -> String:
|
|
|
|
match port:
|
|
|
|
0:
|
|
|
|
return "in"
|
|
|
|
1:
|
|
|
|
return "temperature"
|
|
|
|
_:
|
|
|
|
return "tint"
|
|
|
|
|
|
|
|
func _get_input_port_type(port: int) -> PortType:
|
|
|
|
match port:
|
|
|
|
0:
|
|
|
|
return PORT_TYPE_VECTOR_3D
|
|
|
|
_:
|
|
|
|
return PORT_TYPE_SCALAR
|
|
|
|
|
|
|
|
func _get_input_port_default_value(port: int) -> Variant:
|
|
|
|
match port:
|
|
|
|
1, 2:
|
|
|
|
return 0.0
|
|
|
|
_:
|
2024-03-14 19:30:27 +05:30
|
|
|
return Vector3(1.0, 1.0, 1.0)
|
2024-03-12 16:45:47 +05:30
|
|
|
|
|
|
|
func _get_output_port_count() -> int:
|
|
|
|
return 1
|
|
|
|
|
|
|
|
func _get_output_port_name(port: int) -> String:
|
|
|
|
return "out"
|
|
|
|
|
|
|
|
func _get_output_port_type(port: int) -> PortType:
|
|
|
|
return PORT_TYPE_VECTOR_3D
|
|
|
|
|
|
|
|
func _get_global_code(mode: Shader.Mode) -> String:
|
|
|
|
var code: String = preload("WhiteBalance.gdshaderinc").code
|
|
|
|
return code
|
|
|
|
|
|
|
|
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
|
|
|
|
var input: String = "vec3(1.0)"
|
|
|
|
|
|
|
|
if input_vars[0]:
|
|
|
|
input = input_vars[0]
|
|
|
|
|
|
|
|
var temperature: String = input_vars[1]
|
|
|
|
var tint: String = input_vars[2]
|
|
|
|
|
|
|
|
return output_vars[0] + " = white_balance(%s, %s, %s);" % [input, temperature, tint]
|