1
0
mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-10 03:08:46 +08:00

65 lines
1.5 KiB
GDScript3
Raw Normal View History

2024-03-12 16:45:47 +05:30
@tool
class_name VisualShaderNodeWhiteBalance extends VisualShaderNodeCustom
func _get_name() -> String:
return "WhiteBalance"
func _get_category() -> String:
return "Artistic/Adjustment"
func _get_description() -> String:
return "Adjusts the temperature and tint of input \"in\" by the amount of inputs \"temperature\" and \"tint\" respectively."
func _get_return_icon_type() -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_input_port_count() -> int:
return 3
func _get_input_port_name(port: int) -> String:
match port:
0:
return "in"
1:
return "temperature"
_:
return "tint"
func _get_input_port_type(port: int) -> PortType:
match port:
0:
return PORT_TYPE_VECTOR_3D
_:
return PORT_TYPE_SCALAR
func _get_input_port_default_value(port: int) -> Variant:
match port:
1, 2:
return 0.0
_:
2024-03-14 19:30:27 +05:30
return Vector3(1.0, 1.0, 1.0)
2024-03-12 16:45:47 +05:30
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "out"
func _get_output_port_type(port: int) -> PortType:
return PORT_TYPE_VECTOR_3D
func _get_global_code(mode: Shader.Mode) -> String:
var code: String = preload("WhiteBalance.gdshaderinc").code
return code
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var input: String = "vec3(1.0)"
if input_vars[0]:
input = input_vars[0]
var temperature: String = input_vars[1]
var tint: String = input_vars[2]
return output_vars[0] + " = white_balance(%s, %s, %s);" % [input, temperature, tint]