2024-07-03 00:01:09 +05:30
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@tool
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2024-09-28 00:45:16 +05:30
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class_name VisualShaderNodeScalarSmoothMin extends ShaderLib
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2024-07-03 00:01:09 +05:30
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func _get_name() -> String:
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return "SmoothMin"
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func _get_category() -> String:
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return "Maths/Scalar"
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func _get_description() -> String:
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return "Returns the minimum value between A and B, but smooths out the intersections of A and B based on T."
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func _get_return_icon_type() -> PortType:
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return PORT_TYPE_SCALAR
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func _get_input_port_count() -> int:
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return 3
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func _get_input_port_name(port: int) -> String:
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match port:
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0:
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return "a"
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1:
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return "b"
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_:
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return "t"
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func _get_input_port_type(port: int) -> PortType:
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return PORT_TYPE_SCALAR
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func _get_input_port_default_value(port: int) -> Variant:
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match port:
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2:
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return 0.5
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_:
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return 0.0
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func _get_output_port_count() -> int:
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return 1
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func _get_output_port_name(port: int) -> String:
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return "op"
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func _get_output_port_type(port: int) -> PortType:
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return PORT_TYPE_SCALAR
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func _get_global_code(mode: Shader.Mode) -> String:
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2024-09-28 00:45:16 +05:30
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return "#include \"res://addons/ShaderLib_%s/Maths/Maths.gdshaderinc\"" % [version]
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2024-07-03 00:01:09 +05:30
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
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var a: String = input_vars[0]
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var b: String = input_vars[1]
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var t: String = input_vars[2]
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return output_vars[0] + " = smoothmin(%s, %s, %s);" % [a, b, t]
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