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mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2025-01-10 03:08:46 +08:00

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@tool
class_name VisualShaderNodeMathsTriangleWave extends VisualShaderNodeCustom
func _get_name() -> String:
return "TriangleWave"
func _get_category() -> String:
return "Maths/Wave"
func _get_description() -> String:
return "Returns a triangle wave from the value of input in. Resulting output values will be between -1 and 1."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_4D
func _get_input_port_count() -> int:
return 1
func _get_input_port_name(port: int) -> String:
return "in"
func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_4D
func _get_output_port_count() -> int:
return 1
func _get_output_port_name(port: int) -> String:
return "out"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_VECTOR_4D
func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var input: String = "vec4(0.0)"
if input_vars[0]:
input = input_vars[0]
return output_vars[0] + " = 2.0 * abs(2.0 * (%s - floor(0.5 + %s))) - 1.0;" % [input, input]