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14 lines
520 B
Plaintext
14 lines
520 B
Plaintext
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float ray_march(vec3 ray_origin, vec3 ray_dir, int max_steps, float max_dist, float dist_threshold, float signed_dist) {
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ray_dir = normalize(ray_dir);
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dist_threshold = abs(dist_threshold);
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float dist_from_origin = 0.;
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float dist_to_surface;
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for(int i = 0; i < max_steps; i++) {
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vec3 point = ray_origin + dist_from_origin * ray_dir;
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dist_to_surface = signed_dist;
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dist_from_origin += dist_to_surface;
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if(dist_to_surface < dist_threshold || dist_to_surface > max_dist)
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break;
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}
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return dist_from_origin;
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}
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