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@tool
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class_name VisualShaderNodeProceduralVoronoi extends ShaderLib
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func _get_name() -> String:
return "Voronoi"
func _get_category() -> String:
return "Procedural/Noise"
func _get_description() -> String:
return "Generates a Voronoi or Worley noise based on input UV."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
func _get_input_port_count() -> int:
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var distance_index: int = get_option_index(0)
match distance_index:
2:
return 4
_:
return 3
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func _get_input_port_name(port: int) -> String:
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var distance_index: int = get_option_index(0)
match distance_index:
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2:
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match port:
0:
return "uv"
1:
return "cell density"
2:
return "angle offset"
_:
return "chebyshev power"
_:
match port:
0:
return "uv"
1:
return "cell density"
_:
return "angle offset"
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func _get_input_port_type(port: int) -> VisualShaderNode.PortType:
match port:
0:
return PORT_TYPE_VECTOR_2D
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_:
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return PORT_TYPE_SCALAR
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func _get_input_port_default_value(port: int) -> Variant:
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var distance_index: int = get_option_index(0)
match distance_index:
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2:
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match port:
1:
return 5.0
2:
return 2.0
3:
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return 5.0
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_:
return null
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_:
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match port:
1:
return 5.0
2:
return 2.0
_:
return null
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func _get_output_port_count() -> int:
return 2
func _get_output_port_name(port: int) -> String:
match port:
0:
return "output"
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_:
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return "cells"
func _get_output_port_type(port: int) -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR
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func _get_property_count() -> int:
return 1
func _get_property_name(index: int) -> String:
return "Distance"
func _get_property_default_index(index: int) -> int:
return 0
func _get_property_options(index: int) -> PackedStringArray:
return ["Euclidean", "Manhattan", "Chebyshev"]
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func _get_global_code(mode: Shader.Mode) -> String:
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return "#include \"res://addons/ShaderLib_%s/Procedural/Procedural.gdshaderinc\"" % [version]
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func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String:
var uv: String = "UV"
if input_vars[0]:
uv = input_vars[0]
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var distance_index: int = get_option_index(0)
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var cell_density: String = input_vars[1]
var angle_offset: String = input_vars[2]
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var output: String = output_vars[0]
var cells: String = output_vars[1]
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match distance_index:
1:
return "%s = voronoi_noise_manhattan(%s, %s, %s, %s);" % [output, uv, cell_density, angle_offset, cells]
2:
var chebyshev_power: String = input_vars[3]
return "%s = voronoi_noise_chebyshev(%s, %s, %s, %s, %s);" % [output, uv, cell_density, angle_offset, chebyshev_power, cells]
_:
return "%s = voronoi_noise_euclidean(%s, %s, %s, %s);" % [output, uv, cell_density, angle_offset, cells]