libnative-utilities/include/raknet/SendToThread.hpp
2024-08-15 18:40:30 +08:00

58 lines
1.2 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#ifndef __SENDTO_THREAD
#define __SENDTO_THREAD
#include "RakNetDefines.hpp"
#ifdef USE_THREADED_SEND
#include "InternalPacket.hpp"
#include "SocketLayer.hpp"
#include "DS_ThreadsafeAllocatingQueue.hpp"
#include "ThreadPool.hpp"
namespace RakNet
{
class SendToThread
{
public:
SendToThread();
~SendToThread();
struct SendToThreadBlock
{
SOCKET s;
SystemAddress systemAddress;
unsigned short remotePortRakNetWasStartedOn_PS3;
unsigned int extraSocketOptions;
char data[MAXIMUM_MTU_SIZE];
unsigned short dataWriteOffset;
};
static SendToThreadBlock* AllocateBlock(void);
static void ProcessBlock(SendToThreadBlock* threadedSend);
static void AddRef(void);
static void Deref(void);
static DataStructures::ThreadsafeAllocatingQueue<SendToThreadBlock> objectQueue;
protected:
static int refCount;
static ThreadPool<SendToThreadBlock*,SendToThreadBlock*> threadPool;
};
}
#endif
#endif