libnative-utilities/include/raknet/RakThread.hpp
2024-08-15 18:40:30 +08:00

107 lines
2.0 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#ifndef __RAK_THREAD_H
#define __RAK_THREAD_H
#if defined(_WIN32_WCE)
#include "WindowsIncludes.hpp"
#endif
#include "Export.hpp"
#if defined(WINDOWS_PHONE_8) || defined(WINDOWS_STORE_RT)
#include "../DependentExtensions/WinPhone8/ThreadEmulation.hpp"
using namespace ThreadEmulation;
#endif
namespace RakNet
{
/// To define a thread, use RAK_THREAD_DECLARATION(functionName);
#if defined(_WIN32_WCE) || defined(WINDOWS_PHONE_8) || defined(WINDOWS_STORE_RT)
#define RAK_THREAD_DECLARATION(functionName) DWORD WINAPI functionName(LPVOID arguments)
#elif defined(_WIN32)
#define RAK_THREAD_DECLARATION(functionName) unsigned __stdcall functionName( void* arguments )
#else
#define RAK_THREAD_DECLARATION(functionName) void* functionName( void* arguments )
#endif
class RAK_DLL_EXPORT RakThread
{
public:
/// Create a thread, simplified to be cross platform without all the extra junk
/// To then start that thread, call RakCreateThread(functionName, arguments);
/// \param[in] start_address Function you want to call
/// \param[in] arglist Arguments to pass to the function
/// \return 0=success. >0 = error code
/*
nice value Win32 Priority
-20 to -16 THREAD_PRIORITY_HIGHEST
-15 to -6 THREAD_PRIORITY_ABOVE_NORMAL
-5 to +4 THREAD_PRIORITY_NORMAL
+5 to +14 THREAD_PRIORITY_BELOW_NORMAL
+15 to +19 THREAD_PRIORITY_LOWEST
*/
#if defined(_WIN32_WCE) || defined(WINDOWS_PHONE_8) || defined(WINDOWS_STORE_RT)
static int Create( LPTHREAD_START_ROUTINE start_address, void *arglist, int priority=0);
#elif defined(_WIN32)
static int Create( unsigned __stdcall start_address( void* ), void *arglist, int priority=0);
#else
static int Create( void* start_address( void* ), void *arglist, int priority=0);
#endif
};
}
#endif