49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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/// \file
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/// \brief Derivation of the packet logger to defer the call to WriteLog until the user thread.
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///
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#include "NativeFeatureIncludes.hpp"
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#if _RAKNET_SUPPORT_PacketLogger==1
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#ifndef __THREADSAFE_PACKET_LOGGER_H
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#define __THREADSAFE_PACKET_LOGGER_H
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#include "PacketLogger.hpp"
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#include "SingleProducerConsumer.hpp"
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namespace RakNet
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{
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/// \ingroup PACKETLOGGER_GROUP
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/// \brief Same as PacketLogger, but writes output in the user thread.
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class RAK_DLL_EXPORT ThreadsafePacketLogger : public PacketLogger
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{
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public:
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ThreadsafePacketLogger();
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virtual ~ThreadsafePacketLogger();
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virtual void Update(void);
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protected:
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virtual void AddToLog(const char *str);
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DataStructures::SingleProducerConsumer<char*> logMessages;
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};
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} // namespace RakNet
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#endif
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#endif // _RAKNET_SUPPORT_*
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