libnative-utilities/include/raknet/SimpleMutex.hpp
2024-08-15 18:40:30 +08:00

79 lines
1.6 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
/// \file
/// \brief \b [Internal] Encapsulates a mutex
///
#ifndef __SIMPLE_MUTEX_H
#define __SIMPLE_MUTEX_H
#include "RakMemoryOverride.hpp"
#if defined(_WIN32)
#include "WindowsIncludes.hpp"
#else
#include <pthread.hpp>
#include <sys/types.h>
#endif
#include "Export.hpp"
namespace RakNet
{
/// \brief An easy to use mutex.
///
/// I wrote this because the version that comes with Windows is too complicated and requires too much code to use.
/// @remark Previously I used this everywhere, and in fact for a year or two RakNet was totally threadsafe. While doing profiling, I saw that this function was incredibly slow compared to the blazing performance of everything else, so switched to single producer / consumer everywhere. Now the user thread of RakNet is not threadsafe, but it's 100X faster than before.
class RAK_DLL_EXPORT SimpleMutex
{
public:
// Constructor
SimpleMutex();
// Destructor
~SimpleMutex();
// Locks the mutex. Slow!
void Lock(void);
// Unlocks the mutex.
void Unlock(void);
private:
void Init(void);
#ifdef _WIN32
CRITICAL_SECTION criticalSection; /// Docs say this is faster than a mutex for single process access
#else
pthread_mutex_t hMutex;
#endif
// Not threadsafe
// bool isInitialized;
};
} // namespace RakNet
#endif