52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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/// \file
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/// \brief Contains enumerations used by the ReplicaManager system. This file is a lightweight header, so you can include it without worrying about linking in lots of other crap
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///
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#ifndef __REPLICA_ENUMS_H
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#define __REPLICA_ENUMS_H
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/// Replica interface flags, used to enable and disable function calls on the Replica object
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/// Passed to ReplicaManager::EnableReplicaInterfaces and ReplicaManager::DisableReplicaInterfaces
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enum
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{
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REPLICA_RECEIVE_DESTRUCTION=1<<0,
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REPLICA_RECEIVE_SERIALIZE=1<<1,
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REPLICA_RECEIVE_SCOPE_CHANGE=1<<2,
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REPLICA_SEND_CONSTRUCTION=1<<3,
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REPLICA_SEND_DESTRUCTION=1<<4,
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REPLICA_SEND_SCOPE_CHANGE=1<<5,
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REPLICA_SEND_SERIALIZE=1<<6,
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REPLICA_SET_ALL = 0xFF // Allow all of the above
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};
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enum ReplicaReturnResult
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{
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/// This means call the function again later, with the same parameters
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REPLICA_PROCESS_LATER,
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/// This means we are done processing (the normal result to return)
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REPLICA_PROCESSING_DONE,
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/// This means cancel the processing - don't send any network messages and don't change the current state.
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REPLICA_CANCEL_PROCESS,
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/// Same as REPLICA_PROCESSING_DONE, where a message is sent, but does not clear the send bit.
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/// Useful for multi-part sends with different reliability levels.
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/// Only currently used by Replica::Serialize
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REPLICA_PROCESS_AGAIN,
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/// Only returned from the Replica::SendConstruction interface, means act as if the other system had this object but don't actually
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/// Send a construction packet. This way you will still send scope and serialize packets to that system
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REPLICA_PROCESS_IMPLICIT
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};
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#endif
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